Ĭomputer Gaming World in May 1994 stated that "Despite the. It was nominated for an award at the 1993 Game Developers Conference. The reviewers gave the game 5 out of 5 stars. Spectre was reviewed in 1992 in Dragon #184 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. Each player used a single Mac, and the other players were depicted as enemy tanks. The game supported multiplayer operation over an AppleTalk network. After level 9 is passed, the player can throw grenades, which cost 10 ammo and damage all enemy tanks in explosive range. Furthermore, from level 6 appear orange cone-shaped tanks (which are faster and more resistant than normal enemy red tanks) and every 10 levels the shields of all enemy tanks are increased by 1. Each stage passed increases the game's difficulty (quantity and speed of enemy tanks). In single player mode, the player can choose four types of tanks, each one having different stats for shields, speed and ammo: Balance, Speedy, Strong and Custom. The goal of the game is to drive the tank around the playfield, collecting ten flags by driving over them, while avoiding obstacles (including rotating windmills) and the shots of computer-generated enemy tanks. One sequel, Spectre VR, appeared on a number of lists of best video games. It is a 3D vector graphics tank battle reminiscent of the arcade game Battlezone. Spectre is a video game for the Macintosh, developed in 1990 by Peninsula Gameworks and published in 1991 by Velocity Development.
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